Human
The Versatile
Balanced architects of empire. No towering strengths, no fatal weaknesses — the steady hand on the ledger.
- Offense
- 60
- Defense
- 60
- Magic
- 60
- Income
- 70
Age II · Age of the Sundered Crown
Aetheria is a turnless kingdom game: train armies in real hours, cast spells that last for days, and watch your networth compound while you sleep. A modern descendant of Utopia, rebuilt for the second screen.
The age ends in
| Peasants | 12,480 | +184/h |
| Gold | 3,201,488 | +24,910/h |
| Food | 182,330 | +4,210/h |
| Runes | 9,182 | +72/h |
| Soldiers | 8,400 | — |
| Off. Spec. | 12,210 | — |
| Def. Spec. | 9,840 | — |
| Elites | 4,120 | — |
| Wizards | 1,420 | +12/h |
| Thieves | 2,280 | +9/h |
A faithful descendant
The same provinces, races, magic books, thievery operations, and ages that 100,000 players loved at Utopia's peak.
A real mobile UI. No spreadsheet required. Push when armies return. Dark, dense, designed for thumbs.
Every formula is open and versioned per age. No hidden multipliers, no patch-note archaeology.
Seven thrones
The Versatile
Balanced architects of empire. No towering strengths, no fatal weaknesses — the steady hand on the ledger.
The Arcane
Slow to muster, swift to bewitch. Elven runes shape weather, harvest, and the minds of lesser kings.
The Forgewright
Stone-bound and stubborn. Dwarven coffers groan with gold and their forges never sleep.
The Unbroken
Born of the war-pit. Every Orc soldier counts for two, and they breed faster than they bury.
Systems
Homes, farms, banks, towers. Every building works on a published formula. Build queues, not spreadsheets.
Soldiers, off-specs, def-specs, elites, war-horses. Train, march, return. Real hours, no fake turns.
A book of ~40 spells per age. Wizards, runes, mana. Bless your harvest or curse your neighbor.
Steal gold, food, runes; assassinate wizards; raze towers. Thieves work in the dark; results in the news.
Researchers buy permanent percentage bonuses. The slow lever. The one you forget to pull at your peril.
Open formulas
Every coefficient — every multiplier, every cap, every soft-curve threshold — is stored per age and visible in the codex. When the age turns, the diff is public.
offense(army, attacker) = Σ unit.offense * (1 + science.combat * 0.6) * (1 + 0.25 if attacker.race == "orc" else 0) * (1 + min(0.20, generals * 0.05)) * raceModifier(attacker.race, "offense") * spellModifier(active, "offense") * honorBonus(attacker.honor)