Age II · Age of the Sundered Crown

Build a province.
Outlast an age.

Aetheria is a turnless kingdom game: train armies in real hours, cast spells that last for days, and watch your networth compound while you sleep. A modern descendant of Utopia, rebuilt for the second screen.

Read the codex

The age ends in

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Eldermere
Kingdom 8:12 · Human · 1,840 acres
+182 NW/h
Networth 412,820
Peasants12,480+184/h
Gold3,201,488+24,910/h
Food182,330+4,210/h
Runes9,182+72/h
Soldiers8,400
Off. Spec.12,210
Def. Spec.9,840
Elites4,120
Wizards1,420+12/h
Thieves2,280+9/h
Next tick · 00:42⚔ War · day 3

A faithful descendant

For those who remember, and those who will.

Faithful at heart

The same provinces, races, magic books, thievery operations, and ages that 100,000 players loved at Utopia's peak.

Modern in form

A real mobile UI. No spreadsheet required. Push when armies return. Dark, dense, designed for thumbs.

Transparent by rule

Every formula is open and versioned per age. No hidden multipliers, no patch-note archaeology.

Seven thrones

Choose your blood.

Full bestiary →

Human

The Versatile

Balanced architects of empire. No towering strengths, no fatal weaknesses — the steady hand on the ledger.

Offense
60
Defense
60
Magic
60
Income
70

Elf

The Arcane

Slow to muster, swift to bewitch. Elven runes shape weather, harvest, and the minds of lesser kings.

Offense
45
Defense
55
Magic
95
Income
55

Dwarf

The Forgewright

Stone-bound and stubborn. Dwarven coffers groan with gold and their forges never sleep.

Offense
65
Defense
75
Magic
35
Income
90

Orc

The Unbroken

Born of the war-pit. Every Orc soldier counts for two, and they breed faster than they bury.

Offense
95
Defense
50
Magic
30
Income
50

Systems

Five levers, one ledger.

Economy

01

Homes, farms, banks, towers. Every building works on a published formula. Build queues, not spreadsheets.

Military

02

Soldiers, off-specs, def-specs, elites, war-horses. Train, march, return. Real hours, no fake turns.

Magic

03

A book of ~40 spells per age. Wizards, runes, mana. Bless your harvest or curse your neighbor.

Thievery

04

Steal gold, food, runes; assassinate wizards; raze towers. Thieves work in the dark; results in the news.

Science

05

Researchers buy permanent percentage bonuses. The slow lever. The one you forget to pull at your peril.

Open formulas

No black boxes. Ever.

Every coefficient — every multiplier, every cap, every soft-curve threshold — is stored per age and visible in the codex. When the age turns, the diff is public.

formula · attack.offense_per_unit · age ii
offense(army, attacker) =
  Σ unit.offense
  * (1 + science.combat * 0.6)
  * (1 + 0.25 if attacker.race == "orc" else 0)
  * (1 + min(0.20, generals * 0.05))
  * raceModifier(attacker.race, "offense")
  * spellModifier(active, "offense")
  * honorBonus(attacker.honor)

Age II is in progress

A throne does not
wait politely.

How ages work